WoofStock 2006

A Groovy Day of Peace, Love, Music, Fun and DROOL!

 

 

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  Hosted
  by
  Bob Rudy








 

 

 






















 



Groovy Games

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Groovy Games consists of 5 different challenges:

 

·         Righteous Retriever – a simple game of toss & fetch with bonus points for a full retrieve.

                               Teams are allowed 3 attempts to score as many points as possible. The handler
                               must be behind the throwing line for all throws, but may move freely around the
                               field at other times. A throw will not be scored if the handler steps on or over the
                               throwing line during the release of the toy.

                                   Scoring is based on the following point scale:
                                               ·         1-Point if the thrown toy lands between the lines (15-20 yards)
 
                                              ·         2-Points if the dog catches the toy before it comes to a complete stop
                                               ·         3-Points if the dog is in mid-air when the toy is caught
                                               ·         4-Points if the dog returns the toy back to the throwing line.
                                               ·         5-Points if the dog returns and releases the toy into your hand.



 


·         Hoola-Hoop Shoot – a simple game of toss & catch with bonus points for throws through the hoop.

           
Teams are allowed 3 attempts to score as many points as possible. The
               handler must be behind the throwing line for all throws, but may move freely
               around the field at other times. A throw will not be scored if the handler steps
               on or over the throwing line during the release of the toy.

                                A toy thrown through the “HOOP” triples the score of each catch, and is still worth
                                3 points even if the toy is not caught.  If a canine catches a toy with paws in more
                                than one scoring zone, the catch will be scored as if it were made in the scoring
                                zone closest to the throwing line.

                                Scoring is based on the following point scale:
                                    ·         1-Point Zone            (Less then 5 yards)
                                                ·         2-Point Zone            (Beyond 5 yard line)
                                                ·         3-Point Zone           (Beyond 10 yard line)
                                                ·         5-Point Zone          (Beyond 15 yard line)


 


·         Turned-On Trickster – a simple game where teams earn points by performing tricks with or without toys.

               Teams are allowed 60 seconds and one toy to score as many points as possible.
               A countdown of time remaining will be uniform for all competitors: 30 seconds, 10
               seconds and time.  The handler and canine are required to be inside the playing
               zone before time starts. When the handler is ready, the judge (timer) will say GO
               and start the clock.

               Scoring is based on the following point scale:
                   ·        3 points for each different DOG TRICK or maneuvering skill performed in the
                        allotted time. To be scored, the handler must issue a verbal command and
                        the canine must complete that trick. The handler may give hand signals, but
                        cannot physically guide, assist, or force the dog into performing the
                        maneuver.  The same trick performed repeatedly is only scored the first
                        time.

                          ·       1 point for every CATCH AND RELEASE of a toy by the dog.  To be scored,
                         the handler must release the toy in the air before the canine touches it (the
                         dog cannot take the toy from the handlers hand) AND the dog must release
                         the toy before the handler picks it up (the handler cannot take the toy from
                         the dog’s mouth).


 


·         Disc Doggie Dartboard – an intermediate game where teams earn points by catching discs in target zones.

               Teams are allowed 60 seconds and one disc to score as many points as possible.
               A countdown of time remaining will be uniform for all teams: 30 seconds, 10
               seconds (5, 4, 3, 2, 1, if necessary) and time.

                                The handler and canine are required to be behind the throwing line before time
                                starts. When the handler is ready, the line judge (timer) will give them the OK to
                                start.  Time begins when the dog crosses the starting line.

                                The handler must be behind the throwing line (20-yards from center) for all
                                throws, but may move freely around the field at other times. A throw will not be
                                scored if the handler steps on or over the throwing line prior to or during the
                                release of the disc. If the disc leaves the handler's hand before time is called, it
                                will be scored.

                                To receive points, catches must be completed with any paw landing within one of
                                the official scoring zones (see diagram). If a canine catches a disc with paws in
                                more than one scoring zone, the catch will be scored as if it were made in the
                                higher scoring zone.  

                                Scoring is based on the following point scale. An additional one-point bonus will
                                be awarded for each successful catch in which the dog makes a catch with all four
                                paws clearly off the ground in an obvious jumping effort:

                             ·          1-Point Zone (Over 8 yards from center)
                     ·          2-Point Zone (6 to 8 yards from center)
                     ·          3-Point Zone (4 to 6 yards from center)
                     ·          4-point Zone (2 to 4 yards from center)
                     ·          5-Point Zone (Under 2 yards from center)

 


·         Freak-Out Freestyle – an advanced game where competitors choreograph disc & dog tricks to music.

              Freestyle teams are allowed up to three minutes and five discs to complete as
              many tricks and catches as possible in a routine that is choreographed to music.  

Winners will be selected using
 Appalachian Idol
audience participation voting!

 

Groovy Games to take place between State Street and Forster Street in Riverfront Park